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PUBG 6+ static mesh fix. #132
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Thank you for the contribution. Sorry, there are many things which I don't like in this PR. I'll try to resolve them and merge code manually (but a bit later, when I'll have time for UModel again). Also, as you mentioned - this is a "test version of the game", so things may change soon. |
Hi @horsenit, |
Ugh, yeah I suppose it is, sorry about people bothering you. It's a very awkward edit to open PUBG mobile pak files I did it and gave it to some people on discord who care about mobile. but I'm never going to attempt to update it if they change the pak format. Especially since PUBGM recently did some weird watermarking thing with open beta versions of their game because people were doing memory editing things to view unreleased items. Apparently they actually banned some accounts so I just assume they'll change the pak format soon. Occasionally people bother me about it on discord and I just ignore them now, Sorry about it. |
Ah, it's ok :) Just a few questions, if you don't mind.
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This if with his latest upload of build 1050 in the commit he posted... |
@Blenux This pull request is a small fix for PUBG PC, but the 'build 1224' just allows umodel to open PUBGM paks. PUBG PC uses standard UE4 paks. Oh also, the version of PUBG PC this pull targeted did release though. |
@horsenit |
I think you may peek executable file from his repository. I saw binaries there. |
Comment was removed due to #113 rules. |
The most recent PUBG update broke static meshes in UModel.
Samples here: pubg-static-mesh samples.zip
It hasn't been fully released yet (test server only right now) but it will likely release like this.